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	<title>Galactic Kegger &#187; Gameroom</title>
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	<description>Food for thought served piping hot!</description>
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		<title>SWTOR &#8211; Hot Buttons From Beta</title>
		<link>http://galactickegger.com/blog/swtor-hot-buttons-from-beta/</link>
		<comments>http://galactickegger.com/blog/swtor-hot-buttons-from-beta/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 02:03:47 +0000</pubDate>
		<dc:creator>GalKeg</dc:creator>
				<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[Galactic Kegger]]></category>
		<category><![CDATA[GalacticKegger]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Space MMO]]></category>
		<category><![CDATA[Space MMORPG]]></category>
		<category><![CDATA[Star Wars MMO]]></category>
		<category><![CDATA[Star Wars MMORPG]]></category>
		<category><![CDATA[SWTOR blog]]></category>
		<category><![CDATA[SWTOR review]]></category>

		<guid isPermaLink="false">http://galactickegger.com/blog/?p=1159</guid>
		<description><![CDATA[BioWare has campaigned for months that SWTOR would be a groundbreaking story-driven MMO that uses collaborative decision tools and voice acting for quest interactions with NPCs. So I was most interested to see how big a part storyline played in character development, how closely or loosely class storylines were intertwined with each other... and whether or not the whole thing was as unique and robust as advertised. Well... if the smoothness and polish of the beta product is any indication, then the game is well on its way to becoming what they hoped it would be.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tiger Woods Online for the PC&#8230; Woof</title>
		<link>http://galactickegger.com/blog/tiger-woods-online-for-the-pc-woof/</link>
		<comments>http://galactickegger.com/blog/tiger-woods-online-for-the-pc-woof/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 17:51:40 +0000</pubDate>
		<dc:creator>GalKeg</dc:creator>
				<category><![CDATA[Tiger Woods Online]]></category>
		<category><![CDATA[Galactic Kegger]]></category>
		<category><![CDATA[GalacticKegger]]></category>
		<category><![CDATA[golf for the PC]]></category>
		<category><![CDATA[golf simulator]]></category>
		<category><![CDATA[golf video game]]></category>
		<category><![CDATA[Tiger Woods PGA Tour]]></category>
		<category><![CDATA[video golf for the PC]]></category>

		<guid isPermaLink="false">http://galactickegger.com/blog/?p=1084</guid>
		<description><![CDATA[Tiger Woods PGA Tour appears to have regressed from a quality golf simulation to an obvious console port that plays like an occasionally buggy Facebook game.  If you are used to playing past PC versions of Tiger Woods PGA Tour from EA, you will likely find Tiger Woods Online to be disappointing.]]></description>
		<wfw:commentRss>http://galactickegger.com/blog/tiger-woods-online-for-the-pc-woof/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Cataclysm: Too Much Or Not Enough?</title>
		<link>http://galactickegger.com/blog/cataclysm-too-much-or-not-enough/</link>
		<comments>http://galactickegger.com/blog/cataclysm-too-much-or-not-enough/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 10:30:30 +0000</pubDate>
		<dc:creator>GalKeg</dc:creator>
				<category><![CDATA[Gameroom]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Cataclysm blog]]></category>
		<category><![CDATA[Cataclysm expansion]]></category>
		<category><![CDATA[Cataclysm forum]]></category>
		<category><![CDATA[Cataclysm review]]></category>
		<category><![CDATA[Galactic Kegger]]></category>
		<category><![CDATA[GalacticKegger]]></category>
		<category><![CDATA[World of Warcraft subscriptions declining]]></category>
		<category><![CDATA[WoW Cataclysm]]></category>
		<category><![CDATA[WoW subscriptions declining]]></category>

		<guid isPermaLink="false">http://galactickegger.com/blog/?p=40</guid>
		<description><![CDATA[World of Warcraft's primary game play directive has become one of herding the masses into end game as quickly as possible in pursuit of ensuing major expansion sales. But to physically make it through end game requires a player to invest serious time and study outside of the game, regardless of how helpful a player's guild might be. Based on this trend one can surmise that 86% of WoW subscribers are not up to that task and I truly believe Blizz is alienating them as a result.]]></description>
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		<slash:comments>15</slash:comments>
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		<title>StarStarcraft II Rocks!</title>
		<link>http://galactickegger.com/blog/starcraft-2-rocks/</link>
		<comments>http://galactickegger.com/blog/starcraft-2-rocks/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 23:16:07 +0000</pubDate>
		<dc:creator>GalKeg</dc:creator>
				<category><![CDATA[Gameroom]]></category>
		<category><![CDATA[Starcraft II]]></category>
		<category><![CDATA[Galactic Kegger]]></category>
		<category><![CDATA[GalacticKegger]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Starcraft 2 blog]]></category>
		<category><![CDATA[Starcraft 2 review]]></category>
		<category><![CDATA[Starcraft II blog]]></category>
		<category><![CDATA[Starcraft II review]]></category>
		<category><![CDATA[Starcraft2]]></category>
		<category><![CDATA[Starcraft2 blog]]></category>
		<category><![CDATA[Starcraft2 review]]></category>

		<guid isPermaLink="false">http://galactickegger.com/blog/?p=31</guid>
		<description><![CDATA[Brutal Mode aside, there is also a sizable library of World of Warcraft-style achievements available that players can chase, both in campaign mode (on Casual, Normal and Hard Mode settings) as well as in PvP mode. The campaign is broken down into seven mission trees, three of them conclude with having the player choose one of two campaign plot paths. The campaign's closing mission tree has a final plot branch that is a point of no return. Once this mission is completed the entire final mission tree is no longer available for replay, precluding the player from earning every possible mission achievement within a single campaign.]]></description>
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		<slash:comments>8</slash:comments>
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		<title>SWTOR: Will the game match the hype?</title>
		<link>http://galactickegger.com/blog/swtor-will-the-game-match-the-hype/</link>
		<comments>http://galactickegger.com/blog/swtor-will-the-game-match-the-hype/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 17:29:27 +0000</pubDate>
		<dc:creator>GalKeg</dc:creator>
				<category><![CDATA[Gameroom]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[Galactic Kegger]]></category>
		<category><![CDATA[GalacticKegger]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Star Wars The Old Republic blog]]></category>
		<category><![CDATA[SWTOR blog]]></category>
		<category><![CDATA[SWTOR review]]></category>

		<guid isPermaLink="false">http://galactickegger.com/blog/?p=46</guid>
		<description><![CDATA[EA's expectations are simple: they want this game to financially blow Star Trek Online and World of Warcraft out of the water. The developers' goals are pretty lofty too. For instance, instead of the usual text and a few canned sound bites, Bioware &#038; LucasArts are incorporating complete voiceover scripts into NPC interactions ala' Knights Of The Old Republic. In fact, SWTOR is being fashioned as a gloriously produced Lucasfilms MMO version of KOTOR.]]></description>
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		<slash:comments>7</slash:comments>
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