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	<title>Galactic Kegger &#187; Space MMORPG</title>
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	<description>Food for thought served piping hot!</description>
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		<title>SWTOR &#8211; Hot Buttons From Beta</title>
		<link>http://galactickegger.com/blog/swtor-hot-buttons-from-beta/</link>
		<comments>http://galactickegger.com/blog/swtor-hot-buttons-from-beta/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 02:03:47 +0000</pubDate>
		<dc:creator>GalKeg</dc:creator>
				<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[Galactic Kegger]]></category>
		<category><![CDATA[GalacticKegger]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Space MMO]]></category>
		<category><![CDATA[Space MMORPG]]></category>
		<category><![CDATA[Star Wars MMO]]></category>
		<category><![CDATA[Star Wars MMORPG]]></category>
		<category><![CDATA[SWTOR blog]]></category>
		<category><![CDATA[SWTOR review]]></category>

		<guid isPermaLink="false">http://galactickegger.com/blog/?p=1159</guid>
		<description><![CDATA[BioWare has campaigned for months that SWTOR would be a groundbreaking story-driven MMO that uses collaborative decision tools and voice acting for quest interactions with NPCs. So I was most interested to see how big a part storyline played in character development, how closely or loosely class storylines were intertwined with each other... and whether or not the whole thing was as unique and robust as advertised. Well... if the smoothness and polish of the beta product is any indication, then the game is well on its way to becoming what they hoped it would be.]]></description>
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