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BioWare has campaigned for months that SWTOR would be a groundbreaking story-driven MMO that uses collaborative decision tools and voice acting for quest interactions with NPCs. So I was most interested to see how big a part storyline played in character development, how closely or loosely class storylines were intertwined with each other... and whether or not the whole thing was as unique and robust as advertised. Well... if the smoothness and polish of the beta product is any indication, then the game is well on its way to becoming what they hoped it would be. Read the rest of this entry »
EA's expectations are simple: they want this game to financially blow Star Trek Online and World of Warcraft out of the water. The developers' goals are pretty lofty too. For instance, instead of the usual text and a few canned sound bites, Bioware & LucasArts are incorporating complete voiceover scripts into NPC interactions ala' Knights Of The Old Republic. In fact, SWTOR is being fashioned as a gloriously produced Lucasfilms MMO version of KOTOR. Read the rest of this entry »